Happy Room is an extremely violent sandbox game developed by Anton Velmozhniy and Eugen Ocheret’ko, programmed by Konstantin Shelest with art manufactured by Dmitry Nikolaev. In this game, your task is always to place multiple forms of traps and weapons within a confined room in order that it could cause by far the most damage possible to the exam dummy that’s placed in the middle of the gunmayhem2.in.
When establishing the overall game, you’ll get a tutorial and will have 3 traps unlocked at first. You can find a total of 11 varieties of traps and weapons plus a couple of other activities, and any time you cause some injury to the dummy, a unique trap/weapon will be unlocked. Remember you could drop the dummy as many times as you wish but every time you drop it, damages counter will reset rather than add up.
Yet another interesting feature is that you are usually given 3 objectives to finish each time you drop the dummy, and according to the objective, you may either receive green money(use to buy traps/weapons) or purple money(use to upgrade traps/weapons). After you unlocked everything, the game’s Sand-box mode will probably be unlocked at the same time. In this particular happyroom.in you possess every trap/weapon for your use and you’re not tied to the amount of money you might have.
The most enticing point about this game and this is why is the challenging for players is the fact each trap/weapon can have its own specific uses, placements, activation range and price. You’ll have in an attempt to get the best mixtures of traps/weapons you may think of as a way to deal the most volume of damage possible 93dexrpky the dummy. You are able to have a trap/weapon back or put it elsewhere if you feel the location of this isn’t proper, and once you are taking a trap/weapon back, you’re given back the money which you use to purchase said trap/weapon.
If you are into this type of game, also you can play similar games like Ragdoll Achievement, Mutilate A Doll 2…
How To Play:
This video game just uses the mouse to play, you merely select the trap/weapon that you want to position through the papalouie.games and put it that you want it to be.
Tips and Tricks:
Once the dummy doesn’t receive any further damage, it stops moving.
Always have a trap below the dummy and try to place as much bouncers as possible to bounce the dummy up in order that it can continue receiving damage from other traps/weapons.
The dummy will move a particular way each and every time you drop it when you leave the traps/weapons as they are to help you calculate the best places to place the next trap/weapon.